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#1 (permalink) |
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Senior Member
Join Date: May 2007
Location: Germany
Posts: 291
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phasing issues when quantizing blumlein stereo OHs
so I figured out how to quantize tracks. It works really well with single drum tracks. If I quantize the left OH track, it`s perfect too. then the right OH...no problem. but as soon as I play them back together, you can hear chorusy sounds due to phasing issues. I`m using cubase sx3.
I don`t know how to solve this problem, because you can only load one audio file into the "sample editor", where you calculate the hitpoints etc.. the hitpoints must be exactly the same on both tracks before quantizing. Can someone help me out here? |
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#3 (permalink) |
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daylightdies.com
Join Date: Dec 2002
Location: nc
Posts: 4,634
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IMO you really should be "quantizing" all drum tracks together most of the time. Otherwise you are just creating a wild phase mess that is constantly changing. I don't know what DAW you are using so I guess I'm not being that helpful to you.
Last edited by egan. : September 17th, 2007 at 08:58 PM. |
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#4 (permalink) |
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Senior Member
Join Date: Feb 2007
Posts: 305
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He's in Cubase he said. So you need to make sure you group all those drum tracks before you start cutting shit up. I never thought about bouncing the overheads to get rid of phasing issues. Makes total sense though. I've just always tried to minimalize the damage.
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#5 (permalink) | |
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Senior Member
Join Date: Feb 2003
Location: Bareggio - Milano - Italy (Shitty Town)
Posts: 5,191
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Quote:
I usually quantize on the multitracks, I don't bounce the drums to stereo and then work on that, I'm never satisfied with the sound till it reaches the final stage (mastering).
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Maurizio chaos and order studio on facebook My kick collection https://dl.dropbox.com/u/2174014/The...k_On_Earth.wav https://dl.dropbox.com/u/2174014/KaomaoKicks.rar |
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#6 (permalink) |
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Senior Member
Join Date: Sep 2004
Posts: 668
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Not to be a smart ass, but if the drummer dosen't play to a click, why bother? it's just creates more work. There's to many dynamics in the oh's.
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Everything is EQ Heavy is in what you're playing and how you're playing it - Exocaster Never be afraid to try something new - Glenn "Oz" Fricker |
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#7 (permalink) |
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Senior Member
Join Date: Apr 2005
Location: New Castle, Indiana
Posts: 3,095
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I still can't figure out how to do this. The farthest I've gotten is calculating hitpoints. Anything past that, I'm clueless. I've tried a couple things, but I never notice a difference, so I'm sure I'm not doing it right, haha.
I use Nuendo. Did you find something online to help you learn how to do this?
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Nate Wright Check out Judgement, http://www.facebook.com/judgementband www.youtube.com/judgementband www.myspace.com/judgementband |
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#8 (permalink) | |
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Senior Member
Join Date: Feb 2003
Location: Bareggio - Milano - Italy (Shitty Town)
Posts: 5,191
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Quote:
http://www.nuendo.com/phpbb2/viewtop...er=asc&start=0 (The Original Thread)
__________________
Maurizio chaos and order studio on facebook My kick collection https://dl.dropbox.com/u/2174014/The...k_On_Earth.wav https://dl.dropbox.com/u/2174014/KaomaoKicks.rar |
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#9 (permalink) |
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Senior Member
Join Date: Apr 2005
Location: New Castle, Indiana
Posts: 3,095
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Thanks Kao!
__________________
Nate Wright Check out Judgement, http://www.facebook.com/judgementband www.youtube.com/judgementband www.myspace.com/judgementband |
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#10 (permalink) |
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Senior Member
Join Date: Feb 2003
Location: Bareggio - Milano - Italy (Shitty Town)
Posts: 5,191
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No problem
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__________________
Maurizio chaos and order studio on facebook My kick collection https://dl.dropbox.com/u/2174014/The...k_On_Earth.wav https://dl.dropbox.com/u/2174014/KaomaoKicks.rar |
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