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#1 (permalink) | ||||||||
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Mike G
Join Date: Jan 2005
Location: SATX
Posts: 8,980
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Drum Samples, Replacement, Triggers FAQ
So I noticed there isn't a sticky for using samples and replacing drums 'n all that good stuff. Well, I've decided to make a little FAQ for it and hopefully it will help some people out
Brett should be making it into a sticky and putting in the FAQ links soon.Where to begin...well I will just take it one at a time and base it off of questions that I have seen in the past. Here goes: Quote:
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Slate Digital TRIGGER - Cost: $99 (EX, slimmed down sample library) or $249 (Platinum, SSD shells + Deluxe kicks and snares) --Pros: Best results I have personally had with any replacer. Has MIDI i/o for both EX and Platinum versions (really handy!), multiple sample layers, handles dynamics really well, easy to use Instrument Builder application to make your own sample sets --Cons: Personally haven't found any yet Drumagog 5 - Cost: $269 (Pro version) or $359 (Platinum version) Pros: Can load your drum VSTi (such as Superior 2.0, Addictive Drums, BFD, etc.) inside of Drumagog Cons: (Only used previous versions) SPL DrumXchanger - Cost: ~$200US (price is 149 Euros) Pros: Has SPL's Transient Designer built-in and a ducking feature Cons: (Never used it) apTrigga 2 - Cost: $60 (for full version) --Pros: Also does the job, has some cool features and takes very little resources, i.e. if your computer sucks then you will be better off with this one --Cons: Doesn't have a bunch of bells and whistles like other replacers, virtually impossible to maintain wide range of dynamics with a single instance (ghost notes, med and hard hits) Quote:
After your samples are loaded, you need to set your blending and threshold to what you are trying to accomplish. If you only want to hear the sample, you are going to turn the dry knob to 0 (zero) so the original track cannot be heard. If you want to hear half original sound and half sample, turn the dry knob to 50 and so on. apTrigga's blending knobs can be a little confusing since they both go from 0-200, but 100 = 50 inside apTrigga. Most other replacers have a single 0-100% knob for blending. So once you've set the blend amount, now you need to set your threshold so that you are only hearing a sample being triggered when the drum is being hit and not mis-triggering from the bleed in the mic. If you have a lot of bleed from other drums in the original track I would suggest editing it out of of the mic track or use a gate before the replacer. I also usually use an EQ before the replacer to boost fundamental frequencies of the drum I am replacing as well as cutting out things that only complicate the triggering process, making it a lot easier to work with. Once you have a clean drum track coming in, look at the replacer's input level meter and you will see the peaks of the drum hits. Slide the threshold down to just below the lowest drum peak and work from there to catch all the hits using the other features of the replacer you are using. Most replacers have several modes depending on what you want to get out of them. For example in apTrigga you have Stack mode where it will play all the loaded samples together every time it triggers, TRIGGER has "articulations" like Hard, Full, Crack, etc. which are modes with specifically restricted (or full-fledged in Full) dynamics ranges with the sample set you load up. Again, it all depends on what you are trying to do. Do you want the kick to have the same sample every time no matter what? Do you want to keep the dynamics of your snare track or make it hard hits only? Quote:
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---------------------------------------------------------------------------------- So that is all I have for now. I hope I covered everything and if not, well I can always edit. Feel free to ask questions and make suggestions, etc. Discuss!
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>>>>Lyle Cooper Session Drums<<<< Winter Skies Productions on FaceBook Cubase Slip Editing Tutorial Video 006 Drum Pack v1.1: TCI Only,WAV Only Last edited by 006 : November 21st, 2010 at 08:41 AM. |
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#2 (permalink) |
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Senior Member
Join Date: Dec 2007
Posts: 1,549
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Thanks 006
![]() Just want to add, there is a free drum replacer called KT Drum trigger which is a VST, and sends midi to be used with a drum machine like Sonar's Session drummer etc. Its OK if you are a skinflint like me ![]() Joe ![]() |
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#3 (permalink) |
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Senior Member
Join Date: May 2005
Location: Milton Keynes, UK
Posts: 3,669
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Nice job 006, thanks for taking the time to do this - I'm sure it will save the efforts of many to come!
I'll add one more thing here: A lot of people will use samples as for example with metal you want the sound of the drums being hit hard and consistently, which is physically impossible. So for example you may have a setup where when the drummer hits hard your drums sound perfect. When there are some soft hits thrown in, its not quite sounding right. This is a useful time to use samples - so you can achieve consistency in the power of the hits. Just think thats what Lars Ulrich was doing on ...And Justice For All by playing each song in small sections as hard as he could, and then taking breaks before the next section - so that you can get the consistent sound of the drums being pounded!
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Ed Sokolowski Follow me on facebook: EAS STUDIOS Follow me on twitter - http://twitter.com/easstudios Drum Quantizing + Reamping available + Production + Mixing - PM me for details |
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#4 (permalink) |
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Mike G
Join Date: Jan 2005
Location: SATX
Posts: 8,980
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Thanks guys, will add those!
~006
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>>>>Lyle Cooper Session Drums<<<< Winter Skies Productions on FaceBook Cubase Slip Editing Tutorial Video 006 Drum Pack v1.1: TCI Only,WAV Only |
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#5 (permalink) |
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Senior Member
Join Date: Apr 2002
Location: Cambridge, Ontario, Canada
Posts: 3,813
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Cool FAQ. One correction though, apTrigga accepts MIDI input like a champ. I always trigger from MIDI tracks with apTrigga with absolutely zero problems. I take my original kick track, put ReaGate on it so that only the hits are getting through and set ReaGate to send a midi note every time it opens, then I record that MIDI to a new track, delete/add MIDI notes where the gate misfired and then add apTrigga to the MIDI track. Works like a charm!
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Contact me via PM for Drum Editing |
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#6 (permalink) |
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Mike G
Join Date: Jan 2005
Location: SATX
Posts: 8,980
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Really? I had no idea, I guess reading the manual does have it's benefits haha.
~006
__________________
>>>>Lyle Cooper Session Drums<<<< Winter Skies Productions on FaceBook Cubase Slip Editing Tutorial Video 006 Drum Pack v1.1: TCI Only,WAV Only |
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#8 (permalink) |
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Chilean Rocker
Join Date: Dec 2006
Location: Santiago, Chile
Posts: 141
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Cool idea.
I would add tho that the best thing to do when dealing with ghost notes is to just bring the natural snare up (bottom snare mic). Also, one thing that works great in most cases is to create a duplicate track of the snare, put drumagog on it with the sample and then play with the best bleeding btw natural snare and sampled snare. IMO that works better than using the "blend" option in the sampler. I've found that its just doesnt get the aligment/phase right. And also, its just not right to do it: think of it like using a reverb. The right way to do it is to use a FX track set at 100% and then play with how much verb you want for the dry (original) track. Same thing here, leave the un-sampled track alone and just create another track for drumagog. If you mind, I'd like to add some tips for getting those replacement skills good and avoid the awfull "drummachine" effect. - For kicks, specially on double kick parts, it works very good when editing the drums, if you set one kick slighty louder than other (at the original kick waveform, before drumagog processing), that way, when using drumagog, if you set it to Dynamic, but not all the way if not more like 10-30% , it will feel and sound better, and less like a machine Now... how do I do it? Before I go into any drumagog stuff, I want to get the drums lined up real good and tight. So for example, in double kick parts, I just edit to grid one measure of doublekicks pattern, with one hit slightly louder than the other, and then I just LOOP it for the whole section. Obviously you must get the snare hitting at the same time for these parts, but after a few time, you can get your drum editing skills pretty good. - Same thing for snares and toms, if you just set it to a slightly dynamic mode, for fills and fast parts you can directly edit the waveform so you can accentuate some hits so drumagog will read it more humanly. And if you want to get more detailed: You can automate the dynamic percentage so in some fills it really gets "real". - In cases that you don't have a great library like Slates, you may want to use the natural snare along with your sample. And if you only got one hit, and you did 006's tips about getting some a little bit higher in pitch, and you still feel that it doesnt sound right, well, try to get a nice blend between the natural and the sampled one. IMO I do it even with steven sounds, because even if they sound great by itself, It wouldn't be so cool that we all end getting the same drum sounds for our records in a few years (or having all the guys with the same shirt in a party )So think about it as a creative effect and a tool to get your own sound for your drums.Even if you use Slate's for all your records, if you still use whats left from the natural tracks, they all will sound different from each other ![]() Now, if you are pertty happy with your natural drums, adding a bit of a sampled snare or kick may get your drums too sound fatter, because the low end specially, gets summed. |
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#11 (permalink) |
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3 Initals Mixer
Join Date: Dec 2007
Posts: 1,158
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Great topic, but I thought I'd add in this video that i found online.
Really helps to understand how to achieve audio to score with Logic 8.
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this time will be different. just like every other time. |
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#12 (permalink) |
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clip the apex
Join Date: Dec 2005
Location: SL, UT
Posts: 829
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GClip is great for evening out the dynamics of a trigger. I'm working on a demo right now where the drummer does a lot of blasts that are very soft, but then he'll crack the snare. I tried using a transient designer - but it was making weird artifacts that caused some double triggers. Gclip hasn't had much of an effect eve with extreme clipping. I just set it to about 90% w/ x2 oversampling and 0% softness. Then bring up the gain so the softest hits are nice and present. The boosted signal triggers a lot easier for me, especially with drumagog.
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#13 (permalink) |
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Senior Member
Join Date: May 2005
Location: Milton Keynes, UK
Posts: 3,669
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Also, expander's can do a great job at getting rid of unwanted bleed without affecting the signal too much. Can't really offer much else with that, other than try it out!
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Ed Sokolowski Follow me on facebook: EAS STUDIOS Follow me on twitter - http://twitter.com/easstudios Drum Quantizing + Reamping available + Production + Mixing - PM me for details |
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#14 (permalink) |
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Mike G
Join Date: Jan 2005
Location: SATX
Posts: 8,980
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Nice! Keep the extra tips coming guys, seriously making this sticky a mecca for drum replacement info
![]() ~006
__________________
>>>>Lyle Cooper Session Drums<<<< Winter Skies Productions on FaceBook Cubase Slip Editing Tutorial Video 006 Drum Pack v1.1: TCI Only,WAV Only |
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#16 (permalink) | |
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Anssi Tenhunen
Join Date: Jan 2008
Location: Virrat/Helsinki, Finland
Posts: 9,398
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Quote:
![]() INFO: http://www.boxsounds.com/replacer_info.html DOWNLOAD: http://www.boxsounds.com/vst.html |
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#17 (permalink) | |
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Mike G
Join Date: Jan 2005
Location: SATX
Posts: 8,980
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Quote:
The Andy Sneap samples are up there too, and there are a LOT of snare samples that are good in that thread. I'm surprised that thread isn't stickied...I'll send a message to the MOD and see if he can sticky it. ~006
__________________
>>>>Lyle Cooper Session Drums<<<< Winter Skies Productions on FaceBook Cubase Slip Editing Tutorial Video 006 Drum Pack v1.1: TCI Only,WAV Only |
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#18 (permalink) | |
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Junior Member
Join Date: Jun 2008
Location: Canton, MI
Posts: 11
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#19 (permalink) |
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I am the Warchild!
Join Date: Nov 2007
Location: New York, USA
Posts: 184
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+1
Awesome thread... I'm still learning new tricks, keep em coming... thanks guys! Just to add my 2 cents: My personal preferance is Drumagog. For a snare track that is hard to find the right trigger settings I sometimes will make 2 passes at it. First pass with the setting that I get the best results over all then bounce the audio out to a new track. Next pass adjusting the settings to get the subtle hits that weren't accurate and bouce that audio to a new track. I then splice the two new tracks together and presto! Nice new perfect sounding track. I've tried other methods but this one was the least time consuming. ![]()
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Mac Book Pro - OSX | Logic Studio 9 | Presonus Firestudio | Presonus Digimax FS | Drumagog | BC Rich USA Guitars & Basses | Pearl Reference & Session Custom Drums | Paiste Rude Cymbals My Studio Page: WWW.REVERBNATION.COM/CONEYPRODUCTIONS My Guitars: TOM's BC RICH GUITAR PAGE |
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#20 (permalink) |
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heavy metal dad \m/
Join Date: Sep 2007
Location: peterborough, ontario, canada
Posts: 2,166
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no mention of battery? i find it to be really simple to use, just drag and drop audio files into it. and you can edit the sample, and add effects, aswell as send individual samples in the same kit to different busses.
excellent thread! i particularly appreciate the link to the old sample link thread!!!
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Uses and abuses: Profire 2626, Saffire Pro 40, ART PRO MPAII, Mac Mini w 2.6 ghz i7 8 gb ram, Logic Pro 9, Focusrite Liquid Mix, M-audio Keyrig 49 Mics: Shure, Audix, Sennheiser, Audio Technica, Studio Projects, Apex |
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#21 (permalink) |
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Mike G
Join Date: Jan 2005
Location: SATX
Posts: 8,980
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I didn't mention Battery simply because it's not a sound replacer, but more of a VSTi that you can load drum sounds into. However, if you had something like KTDrumTrigger where you were converting audio to MIDI then Battery would definitely fit the bill, just like EZDrummer, DFHS, BFD or Addictive Drums.
~006
__________________
>>>>Lyle Cooper Session Drums<<<< Winter Skies Productions on FaceBook Cubase Slip Editing Tutorial Video 006 Drum Pack v1.1: TCI Only,WAV Only |
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#22 (permalink) |
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1.21 Gigowatt Generator
Join Date: May 2008
Location: spoleto, Italy
Posts: 99
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About ghost notes: I usually make a copy of the already compressed + Drumagog'ed + EQed + maybe reverbered snare track, and mute it all except for the ghost notes (or low volume drum rolls) parts. Then I mute those parts in the main snare track. Next thing is to lower the sensibility in Drumagog (in the copied track) so that it catches all of those mofo snare ghost hits. Should I do this thing on the main snare track, I'd have a flam mess all along
![]() Sometimes I also tend to add a bit of short delay (23-30ms), 20-25% wet mix and no repetitions (or a simple doubler, maybe even better), especially when I don't have proper drum roll samples. This way, even single-hit low power snare hits gain that "brushing" sound. Last thing, I raise the volume of the modified track by a notch or two: with 4 guitar tracks, screaming and growling vocals, OH and such, you want to make sure those drum roll parts don't come out as if the drummer stopped playing ![]() On my band's MySpace page (in the signature below) you can listen to the raw mix of a new track, where I used this method for the ghost notes and drum rolls. Let me know what you think! Last edited by HatewerK : June 20th, 2008 at 05:28 AM. |
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#23 (permalink) |
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1.21 Gigowatt Generator
Join Date: May 2008
Location: spoleto, Italy
Posts: 99
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Oh, and BTW: for metal, especially if you have a pussy-hitting drummer, make sure you put a compressor + noise gate before Drumagog (the Steinberg dynamics plugin will work wonders, we're not striving for sonic quality here cause our sound will be eventually sampled, so better to keep the CPU usage low) - it will give consistency to your parts, helping drumagog use the right (=hi power) snare hits during the song, keeping the lower power hits for subtler passages.
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#24 (permalink) | ||
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Lover of all boobage.
Join Date: Aug 2006
Location: Auburn NY- we grow em you listen
Posts: 10,811
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This is kind of on topic. Well maybe not but it's a good video so I'm gonna post it:
BEAT DETECTIVE:
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#25 (permalink) | |
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Amiga Enthusiast
Join Date: Oct 2003
Location: Nottingham, England.
Posts: 5,190
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I just wanna add that the pro version of Drumagog, will do with midi what you mentioned KTDrumTrigger can do (can be fed into DFHS/EZDrummer).
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