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Old February 19th, 2013, 08:19 AM   #1 (permalink)
vondano
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decapitator vs reelbus vs fabfilter saturn??

so!

did you guys try those?

how would you use/compare them??

im looking to help my cold mixes get warmer and sound "realer"

any input on those??

thanx!

nico
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Old February 19th, 2013, 09:00 AM   #2 (permalink)
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If you are getting a cold sounding mix I don't think any plug or hardware unit will be the ultimate answer to your problems, just like if you decide "holy shit, that really needs a compressor!" that a compressor alone will not fix your problems.
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Old February 19th, 2013, 09:11 AM   #3 (permalink)
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this is what i meant by cold...

not shrill or anything, just looking for something to help "glue" and get realler
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Old February 19th, 2013, 09:16 AM   #4 (permalink)
Mashreef
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pumpy mix
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Old February 19th, 2013, 09:29 AM   #5 (permalink)
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yeah im kinda noob at mixing, i think i got the guitar right (my best one yet)

the drum is my hard part,

bass is done by a downpitched guitar in my axe-fx 2...

do you think the pumping is done by 2bus overcompression??
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Old February 19th, 2013, 09:30 AM   #6 (permalink)
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i just saw the one on soundlcoud is an old version... kick is more controlled in the latest one....

anyway...
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Old February 19th, 2013, 09:34 AM   #7 (permalink)
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updated it, snapier snare and spongier kick...
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Old February 19th, 2013, 09:55 AM   #8 (permalink)
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i think it's more a question of eq choices in the high end that make this mix seem sterile (maybe there is some inter-plugin clipping too)

a saturation plugin can't hurt though
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Old February 19th, 2013, 07:21 PM   #9 (permalink)
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Volume balance and middle frequencies are the biggest problem here. I'd say overheads and toms are way overcompressed and too high in the mix.

Volume balance!!!!!!!! Compare to some other pro mixes.
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Old February 20th, 2013, 01:12 PM   #10 (permalink)
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thanx a bunch for the input!

i'm having trouble making the toms cut thru in the heavy part... i guess i need to get some automation going to lower it (or the velocity) in the smoother part...
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Old March 8th, 2013, 12:13 PM   #11 (permalink)
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does that seem better to you?

listening on clark advices, i lowered the toms and tryed to get a better balanced!

(i also added an e-peen part in 5/8 at the end of it for fun...)

thanx for your precious help!

nico
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Old March 8th, 2013, 12:28 PM   #12 (permalink)
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I agree with everyone else that even if you had all these plugins it wouldn't make the world of difference in a mix. That being said I thing your mix sounds decent. It could have some more "largeness" for lack of a better term, but it's balanced.

I have demo'd reelbus but ended up getting RoundTone by SKNote. There is no demo available but Quinto will refund you if you tell him the plugin is not for you, all he asks of you is to delete it and not use it anymore. I am glad I took the plunge because I LOVE RoundTone!

http://www.sknote.it/
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Old March 8th, 2013, 12:58 PM   #13 (permalink)
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how do you propose i add " largeness" ? any input?

synth tracks remain to be laid, i guess they should help with that...

any other idea?
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Old March 8th, 2013, 01:45 PM   #14 (permalink)
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I'm no pro, but I'd start with the drums. Maybe blend some samples underneath the kick and or snare. Or maybe some parallel compression or more room sound.

Also, the rhythm guitars and bass seem to be sharing a lot of the same frequencies. Some eq sculpting in the the rhythm guitar tracks might help this. The cleans sound mint.

The lead guitar at 2:20 could come up a few db in volume in my opinion.

Like I said before the mix definitely isn't bad, but for the type of the music you have I would imagine a mix that sounds over the top and huge.

Last edited by FarBeyondMetal : March 8th, 2013 at 01:47 PM.
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Old March 8th, 2013, 01:46 PM   #15 (permalink)
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Decapitator is an essential plugin for me...
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Old March 8th, 2013, 01:58 PM   #16 (permalink)
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cool! thanx fpr those tips!

yeah i need to sculp the bass a bit more i think to let the guitar be bigger

Quote:
Originally Posted by FarBy0ndMetal View Post
I'm no pro, but I'd start with the drums. Maybe blend some samples underneath the kick and or snare. Or maybe some parallel compression or more room sound.

Also, the rhythm guitars and bass seem to be sharing a lot of the same frequencies. Some eq sculpting in the the rhythm guitar tracks might help this. The cleans sound mint.

The lead guitar at 2:20 could come up a few db in volume in my opinion.

Like I said before the mix definitely isn't bad, but for the type of the music you have I would imagine a mix that sounds over the top and huge.
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