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The Keeper of Metal
Join Date: Jun 2001
Location: Helsinki, Finland
Posts: 5,682
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Sample Creatures made using the Random Esoteric Creature Generator...
Based on a suggestion here, I will go through and roll up ten monsters, assuming the PC groups are an average of 1st through 10th levels... no cheating, if it comes up lame, then it'll come up lame. (not that you'd ever know for sure if I was cheating...) (and it should tell you how much thought I put into "marketing" since I didn't do this in the first place!) Let's see what happens...
(and buy the thing here: http://www.lotfp.com/RPG/ ) PC Party Lvl 1 HD 3 AC +5 AT 1 Thorn D 2d10 MV 140 Body Shape: Biped + Quadruped Combo Basic Characteristics: Plant (Flower) Size: Huge Movement: Walking + Wall-Crawling Attack Method: Spikes/Horns (or in this case... THORNS!) Distinctive Features: 2 Faces, Hard Casing, Transparent "Skin" Special Abilities: None Delivery of Special Attacks: -- Combat Tactics: Attacks Humans First Motivation: Parasite (Comments... WHOA. A bit hairy for our beginning adventurers, but that's almost all due to the Huge size which upped the HD and Damage the thing does. I can't even start to visualize a flowery centaur-like form? Bizarre.) PC Party 2nd Lvl HD 3 AC +3 AT 1 Projectile + 1 Tail D d6 MV 120 Body Shape: Biped Basic Characteristics: Mammal (Weasel) Size: Human-Sized Movement: Flying + Walking Attack Method: Projectile Distinctive Features: Eye Stalks (surprised less often), Multiple Eyes (surprised less often - never with this combo), Prehensile Tail Special Abilities: Detect Invisibility, +33% chance to surprise Delivery of Special Attacks: -- Combat Tactics: Attacks the least armored foe Motivation: Hunger (Comments... That's one weird looking creature! An upright weasel-looking thing with a clubbing tail and loads of eyestalks... what does it shoot? Eye beams?) PC Party 3rd Lvl HD 6 AC 0 AT 1 D d10 MV 120 Body Shape: Serpentine Basic Characteristics: Mammal (Kangaroo) Size: Huge Movement: Standard (+ leaping perhaps?) Attack Method: Projectile (again? only a 10% chance on the table, too). Distinctive Features: Rubber-boned (blunt weapons do no damage), Shade Form (can turn into a shadow and suprise foes) Special Abilities: None Delivery of Special Attacks: -- Combat Tactics: Attacks Humans Motivation: Parasite (again, only a 10% chance to come up, and it's done so twice)... (Comments... whoah whoah whoah. A serpentine kangaroo? Maybe it's got a snake body, a kangaroo head, and it COILS and hops around like a Q-bert foe. So what's the projectile... stinging spittle? And that shade thing... interesting!) PC Party 4th Lvl HD 2 AC 0 AT 1 Horn + 1 Snakebites D 2d4 MV 110 Body Shape: Serpentine (great, people are going to think there aren't many options in this book with all the repeats. :P Damned dice) Basic Characteristics: Avian (Swan) + Mammal (Skunk) Size: Small (d8 creatures appearing) Movement: Slithering (Honest!) Attack Method: Spikes/Horns (come on dice, show the VARIETY here!) Distinctive Features: Serpent Appendages (+1 attack, save vs poison or DIE!) Special Abilities: Swallows Whole... nix that, conflicts with the size. Immune to Cold, half damage from cold attacks, none if it saves. Better. Delivery of Special Attacks: -- Combat Tactics: Attacks the most heavily armored foe Motivation: Parasite (3 out of 4? I swear, it is 1 chance out of 10... and I keep rolling a 7.) (Comments... What to make of this then... hmmm... I'd say a snakey body, with a swan head and skunk-pattern feathers on it, but the beak is SHARP! And it's got a bunch of little poisonous snakes coming out of it. Nasty little critter.) PC Party 5th Lvl HD 9 AC +2 AT 1 D d10 MV 140 Body Shape: Quadruped Basic Characteristics: Avian (Hummingbird) Size: Huge Movement: "Standard"... Let's call this a flying creature then, shall we? With four talons! Attack Method: Bash... hmmm... not so sharp talons, eh? Distinctive Features: Colored Bands, Oozing Sores Special Abilities: Energy Drain 1 Level (ooo, it's UNDEAD), Charging Attack (double damage on charge), -50% chance to be surprised, Reflexes +2 on initiative rolls, Shape Shifting (Unlimited) Delivery of Special Attacks: Instead of rolling, this is obvious... it swoops down to bash with its club feet... but anyone hit comes in contact with its oozing sores which is some sort of negative energy gunk. *shivers* Combat Tactics: Always Attacks Foe Who Did Most Damage to it Last Round Motivation: Hunger (Comments... Nasty, nasty, NASTY surprise for the mid-level party. Holy hell. Your players will never again yell "CHARGE!" without wondering if they're about to get their asses kicked!) PC Party 6th Lvl HD 8 AC +8 AT 1 bite + one sting D d6 + d8 MV 110 Body Shape: Serpentine (another repeater that shouldn't be repeating this much) Basic Characteristics: Crustacean Size: Medium Movement: Standard (Slither!) Attack Method: Bite Distinctive Features: Glowing Eyes (surprises foes 1 in 6 LESS often), Shimmering Body, Stinger Special Abilities: Bonus Damage - if rolls 4 more than needed to hit, or a natural 20, +d8 damage. (or we can just rule that the stinger does d8 if it hits) Delivery of Special Attacks: (stinger) Combat Tactics: Attacks foe with most hit points Motivation: Fear! It feeds off the panic of its victims! (Comments... hmmm, so this is a long, perhaps horseshoe-crab looking thing, with a mother-of-pearl shell perhaps. Interesting that "serpentine" has shown up a few times yet none of the final results would look like each other when presented in play. Probably not a major menace, but they shouldn't all be, right? Keeping them guessing is the whole point!) PC Party 7th Lvl HD 5 AC 0 AT 1 D d4 MV 130 Body Shape: Biped Basic Characteristics: Mammal (Squirrel) Size: Small (d8 appearing) Movement: Standard (walking!) Attack Method: Claws Distinctive Features: Odor(decrease surprise chance by 1 in 6), Geometric Patterns on body, double the legs Special Abilities: Bonus Damage - if rolls 4 more than needed to hit, or a natural 20, +d8 damage. (OK, seriously, that is result 85-86 on d% + d%... why am I getting repeats on my examples? :P) Delivery of Special Attacks: (obviously the claw) Combat Tactics: Attacks demi-humans and humanoids first Motivation: Abomination - hates natural creatures. Polymorphed and cursed creatures will not be attacked (Comments... tough little smelly squirrelly buggers! Not so big a deal with the little claws, but darn it they can dig in. Still, this looks like a very minor encounter for a party of 7th level, even if 8 critters show up) PC Party 8th Lvl HD 12 AC +4 AT 1 bite + 1 tail D d10 + d8 MV 140 Body Shape: Quadruped Basic Characteristics: Mammal (Panda) Size: Huge Movement: Standard (Walking!) Attack Method: Standard (bite or claw?) + Tail Distinctive Features: Hood (like a cobra), Icy Body, Speech, Blue Color, Pulsating, Bubbly Skin Special Abilities: Drain d6 Strength, Zone of Silence, Immune to Random 3rd Level Spell Delivery of Special Attacks: Gas- area effect Combat Tactics: Always attack foe with least hit points Motivation: Spawning, needs to deliver its young in fresh bodies (Comments... This is WTF territory. Giant blue ice-panda with weakening gas!) PC Party 9th Lvl HD 7 AC +5 AT 1 bite + 1 spikes + Claw D d10 + d8 + d8+1 MV 120 Body Shape: Quadruped Basic Characteristics: Reptile (Turtle) Size: Large Movement: Standard- Walking! Attack Method: Bite + Spikes + Claw Distinctive Features: Horns (duh), Fiery Antlers (rolled "combine two" then got Antlers and On Fire!) (going to rule THESE are the spikes and these can set foes on fire on a hit as flaming oil), Slimy Special Abilities: Improved AC, Only Hit By Wooden and Magic Weapons, Immune to Fire (half damage or none if saves) Delivery of Special Attacks: -- Combat Tactics: Attacks Humans Motivation: Territorial, seeks to drive people from its home. (Comments... I thought this was going to be a weak challenge for a 9th level party, but I think it could cause a fair bit of worry, what with the FLAMING ANTLERS, and bizarre weapon immunity. Players won't forget this one anytime soon.) PC Party 10th Lvl HD 9 AC +7 AT 1 D d6 MV 130 Body Shape: Quadruped + Biped Basic Characteristics: Insect (Beetle) Size: Medium Movement: Standard (Crawl!) Attack Method: Bash Distinctive Features: Metal-like features, scales, Prehensile tongue, Rubbery Body (well, basically it means attacks have a chance to just bounce off, which in this case we'll attribute to metal scales, not because it's bouncey) Special Abilities: Large Damage Attack 3 times/day (9d6, save for half damage), Improved Saves +1 to all saves Delivery of Special Attacks: Projectile Attack Combat Tactics: Attacks random foe each round Motivation: Hunger (Comments... Well, it earned its 'high level foe' stripes with that special attack... and the defense... tough cookie. So what is it shooting? Metal shards? To do that much damage? I'd say some sort of blast... acid, maybe?) Oh let's go gonzo. 15th Level PCS... HD 20 AC +0 AT 1 beak D d10+2 MV 130 Body Shape: Cube-Shaped (YES! Finally a weird one!) Basic Characteristics: Insect (Ant) Size: Huge Movement: Wall-crawling Attack Method: Bash Distinctive Features: Blood-Drenched, Constantly Shedding (but obviously it's NOT DEAD SKIN!!!), Beak (change bash to bite), Wings (add flight!) Special Abilities: Strike Foe Deaf, Shape Shift (2 other forms), Destroys Metal, Immune to Lightning, Degrades armor 1 point per hit (ahh, combine this with the Destroys Metal, so it only works on metal armor!), Disease - fatal in 2d10 days, Half Damage from Cutting Attacks, Destroys Weapons Hitting it (natural weapons mean attacker takes d6 damage), Strikes Foes Blind, Only Hit by Magical Weapons, Foes killed rise as another of these creatures in 3d12 hours Delivery of Special Attacks: Deafness: Gaze, Disease: Touch, Blindness: Area Effect (40' radius, 90' range) Combat Tactics: Attacks demi-humans and humanoids first Motivation: Hunger (Comments... WOW. An ant-ish cube? Maybe just a very blocky body with ant legs and head. This thing is dynamite! Attacks the senses, has a considerable defense mechanism despite the very weak AC, you absolutely do not want to touch it... I'd go ahead and call this thing demonic. ) Certainly beats meeting 2d6 orcs in a passageway, doesn't it? ![]() Last edited by Jim LotFP : May 12th, 2008 at 09:16 PM. |
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