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#1 (permalink) |
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Senior Member
Join Date: Feb 2009
Posts: 144
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looking for opinions on this mix,
its SD 2.0, a mesa dual recto two channel running out of the fx loop send using recabinet 2.0 and DI bass through a Chameleon labs 7602
http://soundcloud.com/audiopharm/the-great-dying-mix-2 would really like some opinions on this, im rather new to mixing and need tips and pointers |
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#2 (permalink) |
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doing it for the kids
Join Date: Aug 2007
Location: Cleveland OH
Posts: 670
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guitar sounds pretty solid. If it were my song i would probably kill the ambient guitar stuff during atleast a couple of the more big rocking parts, it has the effect of making it kinda all sound same-ish. A touch more kick drum would be cool, it sounds really good. Cymbals are just a smidge too loud here and there, I would automate a drop in volume during verses and leave it loud and proud for the jam riffs. Drums sound kinda programed. I would attempt to unify them a bit more. i might try treating the shells with just a little parallel compression maybe even just riding it in underneath on certain sections. sending the shells and a tiny bit of cymbal to a really tame room verb would be worth trying as well. If there is going to be a vocal I think that would be important to factor in, before making anymore huge changes. All in all it sounds like its mostly there it just needs a little bit of automation, and movement. Good job though, it sounds properly done in general.
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#4 (permalink) |
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Senior Member
Join Date: Oct 2008
Posts: 274
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+1 to the hats and cymbals being a tad loud.. I'd add some compression to grab some of those peaks that sound harsh.. guitars sound too fake. add humanisation to the midi's as well, sounds like everything is at 127, when everything is normally 100-110.
guitars don't sit well at all for me.
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i dont know anything about audio engineering, dont listen to me |
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#8 (permalink) |
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doing it for the kids
Join Date: Aug 2007
Location: Cleveland OH
Posts: 670
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Id shoot for 80 80 on the second set of guitars, they could cloud up your center image a bit, I dont think they sound bad as is though, im listening on krk headphones fwiw. You may end up wanting to make some small eq dips to clean it up a little in the low mids, like a 2-3db drop around 250-350 with a tight q. Also maybe up higher in the 2-3k range to help vocals sit in a bit better, but again its hard to say without vocals. Also changing the velocity actually isnt the effect I think you need, from my limited experience w the toontrack and midi stuff i think velocity is just going to make the hits softer like the drummer is hitting it lighter, and i think the feel of the hits is ok, you just need to alter the volume a bit during sections. I would bounce down the sounds as wav files and treat them like a real kit rather than dealing with the clunky (to me) superior mixer and effects.
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