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#1 (permalink) | ||||||||
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Senior Member
Join Date: Jan 2005
Location: SATX
Posts: 6,054
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Drum Samples, Replacement, Triggers FAQ
So I noticed there isn't a sticky for using samples and replacing drums 'n all that good stuff. Well, I've decided to make a little FAQ for it and hopefully it will help some people out
Brett should be making it into a sticky and putting in the FAQ links soon.Where to begin...well I will just take it one at a time and base it off of questions that I have seen in the past. Here goes: Quote:
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Drumagog - this is what you would call an OG plug-in. Cost: $200 (for basic version) --Pros: Does the job, has some cool features like visual reference, and if you get the Pro version you can use MIDI input --Cons: Major resource hog, may be a bit too complicated for some apTrigga 2 - good all-around sound replacement plug-in. Cost: $60 (for full version) --Pros: Also does the job, has some cool features and takes very little resources, i.e. if your computer sucks then you will be better off with this one --Cons: doesn't have all the bells and whistles like Drumagog (visuals and whatnot) Sound Replacer - this is a popular one with ProTools users, mainly becuase it's exclusive to PT. Cost: $395 --Pros: Very straightforward GUI --Cons: Only three samples can be used at a time, it's the most expensive one, and it's AudioSuite format only KTDrumTrigger - this is a plug-in that converts audio to MIDI data, I'll explain how this is useful in just a second. Cost: FREE --Pros: Easy to use, free, --Cons: Not necessarily a replacement plug-in in the traditional sense I personally have owned and used Drumagog in the past and never really had a problem with it. However, for the past year or so I have been using apTrigga 2 exclusively and have found that I can get results faster and easier than I can with Drumagog. That said, many other users can say the opposite is true for them with Drumagog. You really need to demo both plugs and see which one you are more comfortable with. KTDrumTrigger is an audio to MIDI converter that can be used to transform your audio snare track into MIDI data for you to use with something like ToonTrack's DFHS, EZDrummer, BFD or even Sonar's Session Drummer. If you have a sample library like one of those then this particular plug-in would eliminate the need for Drumagog/apTrigga since the library and MIDI data will work hand-in-hand to replace the sound(s). For this plug-in you just put it on the audio track that you want to convert, and make sure to tweak the settings so that it is picking up all of the hits. Then you add a MIDI track in your host, and set it's input from KTDrumTrigger. Go to the beginning of your project (in the timeline), record enable the MIDI track you have assigned and hit record. It will then play through your project and record a MIDI note every time the snare, kick or whichever drum you are converting. You can then have the MIDI track's output going to EZdrummer, for example, and now every time the drummer hits his snare in the recording, you will hear EZDrummer's snare. You can then try to blend the original and EZDrummer together, or just mute the original audio and hear only EZDrummer. If I remember correctly you can also set the note that KTDrumTrigger sends out. For example in EZDrummer, typically the map has the kick as C1. So if you are trying to convert the kick drum, you would set the note in KTDT as C1, so that when it records the MIDI data you will automatically have it set to trigger the kick in EZD. Quote:
Now that your samples are loaded, you need to set your blending and threshold to what you are trying to accomplish. If you only want to hear the sample, you are going to turn the dry knob to 0 (zero). If you want to hear half original sound and half sample, turn the dry knob to 50. apTrigga's blending knobs can be a little confusing since they both go from 0-200, but mess with them and you'll get the hang of it. Drumagog has a single 0-100 knob for blending. So once you've set the blend amount, now you need to set your threshold so that you are only hearing a sample when the kick is being hit. If you have a lot of bleed from other drums in the original track, I would suggest editing it out or using a gate before apTrigga/Drumagog. Once you have a clean kick track coming in, look at apTrigga's level meter and you will see the peaks of the kick drum. Slide the threshold down to just below the lowest kick drum peak. That should do the trick. Drumagog and apTrigga have similar triggering modes. In apTrigga there are a few that I use most often. Those are Dynamic, Stack and Random. Dynamic is just as it sounds, it uses the information from the input to play back a sample that you have designated to play at different levels above the threshold. So if the kick hit is just barely above the threshold, it will play back a sample at a comparable level. If the kick hit is way above the threshold, it will play back a full blast sample. Stack mode is cool if you have a few samples that sound good when played together (on top of each other). My favorite mode is Random. This is good when you have several hits of the same velocity and the style music isn't really dynamic. When it triggers a sample, it will select on randomly from the ones you loaded. This helps to avoid the machine-gun effect. Quote:
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---------------------------------------------------------------------------------- So that is all I have for now. I hope I covered everything and if not, well I can always edit. Feel free to ask questions and make suggestions, etc. ~006 Last edited by 006 : August 19th, 2009 at 10:26 AM. |
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#2 (permalink) |
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testicles
Join Date: Dec 2007
Posts: 1,213
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Thanks 006
![]() Just want to add, there is a free drum replacer called KT Drum trigger which is a VST, and sends midi to be used with a drum machine like Sonar's Session drummer etc. Its OK if you are a skinflint like me ![]() Joe ![]() |
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#3 (permalink) |
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Senior Member
Join Date: May 2005
Location: Milton Keynes, UK
Posts: 2,800
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Nice job 006, thanks for taking the time to do this - I'm sure it will save the efforts of many to come!
I'll add one more thing here: A lot of people will use samples as for example with metal you want the sound of the drums being hit hard and consistently, which is physically impossible. So for example you may have a setup where when the drummer hits hard your drums sound perfect. When there are some soft hits thrown in, its not quite sounding right. This is a useful time to use samples - so you can achieve consistency in the power of the hits. Just think thats what Lars Ulrich was doing on ...And Justice For All by playing each song in small sections as hard as he could, and then taking breaks before the next section - so that you can get the consistent sound of the drums being pounded! |
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#5 (permalink) |
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Senior Member
Join Date: Apr 2002
Location: Cambridge, Ontario, Canada
Posts: 2,585
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Cool FAQ. One correction though, apTrigga accepts MIDI input like a champ. I always trigger from MIDI tracks with apTrigga with absolutely zero problems. I take my original kick track, put ReaGate on it so that only the hits are getting through and set ReaGate to send a midi note every time it opens, then I record that MIDI to a new track, delete/add MIDI notes where the gate misfired and then add apTrigga to the MIDI track. Works like a charm!
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If you're a Reaper user, please for the love of god vote for these features: http://forum.cockos.com/project.php?issueid=122 http://forum.cockos.com/project.php?issueid=1256 http://forum.cockos.com/project.php?issueid=843 |
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#8 (permalink) |
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Chilean Rocker
Join Date: Dec 2006
Location: Santiago, Chile
Posts: 138
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Cool idea.
I would add tho that the best thing to do when dealing with ghost notes is to just bring the natural snare up (bottom snare mic). Also, one thing that works great in most cases is to create a duplicate track of the snare, put drumagog on it with the sample and then play with the best bleeding btw natural snare and sampled snare. IMO that works better than using the "blend" option in the sampler. I've found that its just doesnt get the aligment/phase right. And also, its just not right to do it: think of it like using a reverb. The right way to do it is to use a FX track set at 100% and then play with how much verb you want for the dry (original) track. Same thing here, leave the un-sampled track alone and just create another track for drumagog. If you mind, I'd like to add some tips for getting those replacement skills good and avoid the awfull "drummachine" effect. - For kicks, specially on double kick parts, it works very good when editing the drums, if you set one kick slighty louder than other (at the original kick waveform, before drumagog processing), that way, when using drumagog, if you set it to Dynamic, but not all the way if not more like 10-30% , it will feel and sound better, and less like a machine Now... how do I do it? Before I go into any drumagog stuff, I want to get the drums lined up real good and tight. So for example, in double kick parts, I just edit to grid one measure of doublekicks pattern, with one hit slightly louder than the other, and then I just LOOP it for the whole section. Obviously you must get the snare hitting at the same time for these parts, but after a few time, you can get your drum editing skills pretty good. - Same thing for snares and toms, if you just set it to a slightly dynamic mode, for fills and fast parts you can directly edit the waveform so you can accentuate some hits so drumagog will read it more humanly. And if you want to get more detailed: You can automate the dynamic percentage so in some fills it really gets "real". - In cases that you don't have a great library like Slates, you may want to use the natural snare along with your sample. And if you only got one hit, and you did 006's tips about getting some a little bit higher in pitch, and you still feel that it doesnt sound right, well, try to get a nice blend between the natural and the sampled one. IMO I do it even with steven sounds, because even if they sound great by itself, It wouldn't be so cool that we all end getting the same drum sounds for our records in a few years (or having all the guys with the same shirt in a party )So think about it as a creative effect and a tool to get your own sound for your drums.Even if you use Slate's for all your records, if you still use whats left from the natural tracks, they all will sound different from each other ![]() Now, if you are pertty happy with your natural drums, adding a bit of a sampled snare or kick may get your drums too sound fatter, because the low end specially, gets summed. |
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#11 (permalink) |
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3 Initals Mixer
Join Date: Dec 2007
Posts: 628
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Great topic, but I thought I'd add in this video that i found online.
Really helps to understand how to achieve audio to score with Logic 8.
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this time will be different. just like every other time. |
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#12 (permalink) |
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Senior Member
Join Date: Dec 2005
Posts: 702
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GClip is great for evening out the dynamics of a trigger. I'm working on a demo right now where the drummer does a lot of blasts that are very soft, but then he'll crack the snare. I tried using a transient designer - but it was making weird artifacts that caused some double triggers. Gclip hasn't had much of an effect eve with extreme clipping. I just set it to about 90% w/ x2 oversampling and 0% softness. Then bring up the gain so the softest hits are nice and present. The boosted signal triggers a lot easier for me, especially with drumagog.
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#16 (permalink) | |
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Anssi Tenhunen
Join Date: Jan 2008
Location: Virrat/Helsinki, Finland
Posts: 4,233
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Quote:
![]() INFO: http://www.boxsounds.com/replacer_info.html DOWNLOAD: http://www.boxsounds.com/vst.html |
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#17 (permalink) | |
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Senior Member
Join Date: Jan 2005
Location: SATX
Posts: 6,054
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Quote:
The Andy Sneap samples are up there too, and there are a LOT of snare samples that are good in that thread. I'm surprised that thread isn't stickied...I'll send a message to the MOD and see if he can sticky it. ~006 |
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#18 (permalink) | |
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Junior Member
Join Date: Jun 2008
Location: Canton, MI
Posts: 11
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#19 (permalink) |
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I am the Warchild!
Join Date: Nov 2007
Location: New York, USA
Posts: 174
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+1
Awesome thread... I'm still learning new tricks, keep em coming... thanks guys! Just to add my 2 cents: My personal preferance is Drumagog. For a snare track that is hard to find the right trigger settings I sometimes will make 2 passes at it. First pass with the setting that I get the best results over all then bounce the audio out to a new track. Next pass adjusting the settings to get the subtle hits that weren't accurate and bouce that audio to a new track. I then splice the two new tracks together and presto! Nice new perfect sounding track. I've tried other methods but this one was the least time consuming. ![]()
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Mac Book Pro - OSX | Logic 8 Pro | Presonus Firestudio | Presonus Digimax FS | Drumagog | BC Rich USA Guitars & Basses | Pearl Masters Custom & Session Custom Drums | Paiste Rude Cymbals My Studio Page: WWW.MYSPACE.COM/CONEYPRODUCTIONS My Guitars: TOM's BC RICH GUITAR PAGE My Band (we are NY Thrash!):
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#20 (permalink) | |
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heavy metal dad \m/
Join Date: Sep 2007
Location: peterborough, ontario, canada
Posts: 2,060
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no mention of battery? i find it to be really simple to use, just drag and drop audio files into it. and you can edit the sample, and add effects, aswell as send individual samples in the same kit to different busses.
excellent thread! i particularly appreciate the link to the old sample link thread!!!
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#21 (permalink) |
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Senior Member
Join Date: Jan 2005
Location: SATX
Posts: 6,054
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I didn't mention Battery simply because it's not a sound replacer, but more of a VSTi that you can load drum sounds into. However, if you had something like KTDrumTrigger where you were converting audio to MIDI then Battery would definitely fit the bill, just like EZDrummer, DFHS, BFD or Addictive Drums.
~006 |
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#22 (permalink) |
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1.21 Gigowatt Generator
Join Date: May 2008
Location: spoleto, Italy
Posts: 98
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About ghost notes: I usually make a copy of the already compressed + Drumagog'ed + EQed + maybe reverbered snare track, and mute it all except for the ghost notes (or low volume drum rolls) parts. Then I mute those parts in the main snare track. Next thing is to lower the sensibility in Drumagog (in the copied track) so that it catches all of those mofo snare ghost hits. Should I do this thing on the main snare track, I'd have a flam mess all along
![]() Sometimes I also tend to add a bit of short delay (23-30ms), 20-25% wet mix and no repetitions (or a simple doubler, maybe even better), especially when I don't have proper drum roll samples. This way, even single-hit low power snare hits gain that "brushing" sound. Last thing, I raise the volume of the modified track by a notch or two: with 4 guitar tracks, screaming and growling vocals, OH and such, you want to make sure those drum roll parts don't come out as if the drummer stopped playing ![]() On my band's MySpace page (in the signature below) you can listen to the raw mix of a new track, where I used this method for the ghost notes and drum rolls. Let me know what you think! Last edited by HatewerK : June 20th, 2008 at 05:28 AM. |
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#23 (permalink) |
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1.21 Gigowatt Generator
Join Date: May 2008
Location: spoleto, Italy
Posts: 98
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Oh, and BTW: for metal, especially if you have a pussy-hitting drummer, make sure you put a compressor + noise gate before Drumagog (the Steinberg dynamics plugin will work wonders, we're not striving for sonic quality here cause our sound will be eventually sampled, so better to keep the CPU usage low) - it will give consistency to your parts, helping drumagog use the right (=hi power) snare hits during the song, keeping the lower power hits for subtler passages.
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#24 (permalink) |
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Lover of all boobage.
Join Date: Aug 2006
Location: Auburn NY- we grow em you listen
Posts: 6,948
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This is kind of on topic. Well maybe not but it's a good video so I'm gonna post it:
BEAT DETECTIVE:
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Mac Pro Quad Xeon 2.0gHz 4GIG RAM, Cubase studio 5 and PT LE 8. "Remember, you're dealing with people who can't remember where beat four is, or how a song is arranged, or how to tune an instrument. What makes you think they're going to remember to clean up after themselves? " -Glenn FrickerMy Studio Myspace Page |
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