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Another new DFHS 2.0 test

Discussion in 'Practice Room' started by Splat88, Jul 24, 2008.

  1. JoeJackson

    JoeJackson Member

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    Totally +1
    I'm still struggling a bit. It sounds better than every other Drumsim already - just having trouble with the combination of the rooms. Your room-sound is perfect.
     
  2. Rekisum

    Rekisum Member

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  3. Amberience

    Amberience Member

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    Sounds pretty good. Can you get the same sort of sound just with DFHS in box, or are those external plugins definitely neccessary to make the program sound decent? I've heard a bunch of demos of it so far, and yours are the only ones that don't sound dull - particularly the snare.
     
  4. KeithTidd

    KeithTidd Robot Penis.

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    the drums sound good, but your guitars sound even better.
     
  5. Splat88

    Splat88 Member

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    Hey thanks! I'm pretty happy with this new Gearbox tone.
     
  6. Manicompression

    Manicompression doing it for the kids

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    totally awesome
     
  7. Onset to putrefaction

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    Splat, how long did it take you to program this?
     
  8. Noumenon

    Noumenon Obsidian Productions

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    I just got my copy of S2 and your preset confuses me alot :p
    I.E. you said that the kick and snare all go to out 16, the only send is the SD Top, and it's also the only one sent to bus 3, the rest of the snares are sent to out 8 & 9. Also, are there any tracks that you have muted?
     
  9. Djabthrash

    Djabthrash Member

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    Thanks for those details man. Some of those EQ cuts i'd never think of at first especially those 100Q cuts, which is pretty fuckin' narrow !!!
    Gonna experiment more with my drums EQ-ing...
     
  10. john2910

    john2910 Member

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    Wow sounds great:headbang:
    wish we had the cubase file to learn from your settings
     
  11. jess.oceans

    jess.oceans Member

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    Just got a quick question for yea. How exactly did you route the kick and snare in dfhs 2.0 to a seperate track in your daw.
    I've been sitting here in logic for a good hour trying to figure this out.

    EDIT:
    Never mind I just figured it out......lovely manuals :)
     
  12. Noumenon

    Noumenon Obsidian Productions

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    jess.oceans it's easy, but I think he missed it in his preset. basically in s2.0 you have sends, you simply send the kickbus and snarebus to out 16. and then in your daw that track contains only the kick & snare. :)
     
  13. jess.oceans

    jess.oceans Member

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    Thanks noumenon :) took me forever to figure that out in logic, didnt realize how easy it was to do.
     
  14. Noumenon

    Noumenon Obsidian Productions

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    you could do it with busses in logic, but why do it there when you can do it in s2.0? :)
     
  15. Splat88

    Splat88 Member

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    Hmmm, I'll have to take a look at that. I may have uploaded the wrong preset. If I did, I'm sure that's the only difference and everything else is fine. I'm not in town right now, but if I recall correctly, in this song I have all the snares going to a bus in Superior, but there is a aux send enabled on the Snare Top track that should be going to bus 16. I can't remember if I have the entire kick group bussed to 16 or if its just the inside kick mic. I'll try to get that preset fixed next week, but like I said, I'm sure everything else in that preset is fine.

    And, no, there are no muted tracks.
     
  16. Noumenon

    Noumenon Obsidian Productions

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    ok. take your time! :)

    maby we should get a thread started where we collect our s 2.0-settings.
     
  17. [UEAK]Clowd

    [UEAK]Clowd Member

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    Splat, check your PMs, please?

    thanks
     
  18. fuge86

    fuge86 Member

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    10/10
    thanks for this!!!
     
  19. Rolv

    Rolv Member

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    Dude, you should really do a video-tutorial of Superior 2 for all of us noobs, or just put a desktop recorder on when you mix your stuff :D

    Great stuff as always Splatt! :)
     

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