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TES IV: Oblivion

Discussion in 'Kayo Dot' started by AndICried, Apr 2, 2006.

  1. AndICried

    AndICried Pretentious asshole

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    bought it for PC recently, and it's totally blown me away. the most amazing thing to do is leave the central city, climb up through forested mountains and turn around at break in trees to a view like this (often better)

    [​IMG]

    anyone else got it?
     
  2. Kenneth R.

    Kenneth R. Cináed

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    got it and love it. the realism is insane.

    i was incredibly shocked when I managed to knock away an enemy's weapon and he bent to pick it up to continue fighting me,

    or the time a skeleton ran at me and set off a boobytrap log that came flying into him from behind. bones went flying everywhere and i picked up his weapon and continued on.

    i've also managed to knock enemies over railings to their deaths with the force of an attack.

    battle aside, the character's facial expressions and intelligence is also amazing, and the soundtrack is top notch.
     
  3. xfer

    xfer I JERK OFF TO ARCTOPUS

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    what is this? elder scrolls? is it like an mmorpg?
     
  4. steel102

    steel102 ________

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    well its single player only, so not MMO. but yeah an rpg.
     
  5. xfer

    xfer I JERK OFF TO ARCTOPUS

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    sounds neat. real time combat?
     
  6. Helm

    Helm Maybe on Luna

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    xfer, in the series of Elder Scrolls games, started with Arena, then the more widely known and buggy Daggerfall, then Morrowind and expansions. They're all essentially the same game, only done better every new iteration, so if you've played one of the older ones and liked it, and your machine can handle it, the new one is very addictive and fun.

    If you haven't played, what they're like generally: Real-time combat, good character progression based on what-you-do-in-game, lots of subquests and guild guests if that's what you like, so on. Paper and Pencil oldschool style rpg without the littlest bit of japanese-rpg influence at all. 'Plot' is very generic, though, but the stress is on playing this open-ended like, doing whatever you feel like doing, even if it's just exploring the vast landscape to take pretty pictures as above.
     
  7. Astral Poetry

    Astral Poetry "Eros! Your hand...!"

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    "...it's missing!"
    I'M FUCKING PISSED THAT MY SHITTY VIDEO CARD CAN'T RUN IT EVEN THOUGH I BOUGHT THE COMPUTER THINKING THAT IT WOULD ONLY TO FIND THAT THE CARD DOESN'T HAVE T&L!!!!!!!!!!!!!
     
  8. azal

    azal love is the answer

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    sup nerds.
     
  9. Helm

    Helm Maybe on Luna

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    I roll my twelve-sider
     
  10. AndICried

    AndICried Pretentious asshole

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    have spent around 9 hours over the last week, meandering vaguely towards the first objective.

    the weak point by far is all npc interaction, but even this can be fun, when you get in the swing of things.

    if your pc can cope, 100% get it alex 8)
     
  11. Josschk

    Josschk Member

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    cool, a game.
     
  12. IanDork107

    IanDork107 I wrote a book! Buy it!

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    i almost want to build a new pc with some parts i have laying around (and a bunch more that i need to buy) just so i can get this game.
     
  13. Sandfire

    Sandfire Empathic Resonator

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    Well that tears it. I have to buy this now.
     
  14. terrymx

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    the bad first. to extreme fans they are disappointed with oblivion because of the console-dalized system, and simplified story to something very much like LOTR (actaully almost 100% same). which i am quite disapointed too.

    i love the visual presentation and jeremy soule's composition. but in term of style, morrowind art was much more original and alien. the buildings structures for oblivion is pretty much taken from roman architecture, some building copied 100% from real life like the pantheon-temple of the one, the athens-like building in anvil, and the cathedrals. which are cool too but lost its sparkles quick. i mostly enjoy the nature more than the cities. yes the presentation is stunning and i've put in 70hours total i am continued to be marveled by it.

    this game have some big step over morrowind that i like. the major improvement battle style, a hit is a hit, which very much closen the gap of rpg and fps. so i can actaully use my manuver skill in this game, that is when the frame rates isnt so horrible. morrowind battle is just bad, you can manuver, but whether you hit or not is still based on dice role, making it very awkward. for oblivion the developer simply take out the dice roll, since most people like me doesnt fully understand it either......since i'm not nerdy enough.

    and a lot of bugs and things are smooth out as well. i really enjoy the radiant AI actaully. a lot of people are disapointed because they expected too much, but comparing to other games released right now i think its brilliant. for those who havent play, the npcharacters in the game go about their days, perfom task, and solve problems, pratice skills, read, eat. instead of walking in circles like morrowind. although i am disapointed by the fact that the characters are indifference, mostly attributed to the fact that the dialog is voice over now, so there have to be significantly less dialog, and all of them say the exact samething. so even if the npc are smart, they arent so unique like ones in morrowind. they're mostly all boring.

    the real reason why i am drawn toward TES games is because of the literature. the game series features more writings than any other game, and the complex pantheology is very interesting and sometimes correlated to beliefs in real life, although the manner in which its being present in the game is what make it interesting. my disapointment in oblivion is there are very few new literatures, its okay to recycle ones from morrowind, but maybe i'm just not looking hard enough, there are really few new books and they're not so interesting neither. they present the aylied race so vaguely and stereotypical that i couldn't careless about them.

    in term of challenge, the scale leveling is good imo, the higher level you are, the game spawn stronger monsters to fight. although one flaw is that you can beat the game at a very low level because of that and for some people the game becomes gradually harder as they level up. i didnt have too much problems. but i beleive its made a bit hard for stealthbased characters especially when there are like 5-8 enemies to fight at once and i encounter a lot of that during the main quest, which also make stealth obsolete, i had to turn down the difficulty a little in a few occassion to make it balanced. the leveling system for the main character itself doesnt change as all. and you can still gain all the skills and become very powerful, although it is increase at a slower rate.

    this game is really a perfomance killer. safe to say i spent $1400 on a new computer to run it. my video card is a gf7900gt oc'ed to 525/770, 2x1gb ram 5-2-3-2, opteron 144 oc'ed to 2.8ghz. and with near max graphic, i get 27-32fps in the wilderness, but when you turns and perform actions its felt slow. now if i turn off the grasses it jumped to 60fps. so the grasses is a frame rate killer. if i turn off hdr and turn on bloom i get anothrr performance boost. although i cant make myself turn down the graphic since the game is so beautiful.

    there are visual and gameplay improvement for oblivion, but overall i still love morrowind more for its style and depth. i'm also bummed by the fact that oblivion world is so small, comparing to morrowind and in relation to the actual scale size of tamriel, but i can understand why they limit it otherwize the game would be very big.

    i am looking forward to the next game, even though it'll be a few years down. its rumour that the nerevar traveled to akavir, and if the next game is set there it could be very interesting. although i doubt it, it probably is setted in summerset ilse. i am not really a fan high elves. the lower provinces and its races fascinate me though, valenwood, elsweyer, and blackmarsh. tough chance it'll ever be set there, and probably take a lot of work to make them original visually. the blackmarsh is a very mysterious place i'd like to see.

    screenshots
     
  15. Helm

    Helm Maybe on Luna

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    Enemy scaling in RPGS is extremely stupid and should never be attempted. Don't go into the swamp until you're ready to fight Hydras, that simple. RPG 101. Oblivion is all Go into the swamp when you're level 1 and fight gnats, go into the swamp when you're level 20 and fight Hydras. Shame because the whole illusion of progress in RPGS is based on your character getting more and more awesome as the game goes on, whereas in Oblivion the relative amount of challenge is always the same. I expected smarter design from people into paper and pencil RPGS.

    Also, what's new about RPG day/night circles? Ultima 7 did much the same, quite better about 10 years ago.

    These complaints didn't stop me from putting ~30 hours into two different high-level characters anyway. The game remains fun to play although you can see the scaling everywhere.
     
  16. terrymx

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    there is a bit more than the day and night cycle because characters can actaully do things different base on how the world is. i heard story of how people holding sometime out and an npc walk by and snatched it and he could pickpocketed it back.

    again with my skill i beat the mainquest without sweat and i did it at around lvl 23, and my char is an archer and only use shortsword, light armor. as long as i can get around the game with my skill i dont have a problem. from what i see the monster scales, but each ones stop scaling at a cetain level. at least for the least powerful mosnter, i am about level 33 now, so i dont know about those super strong monsters, but they are begining to be easier to take down too. i think i share the same frustration when i was begining to develop my character but after i get over level 20 it become easier, one because the bandits begin to drop better loots.

    but also there is the difficulty slider, i resort to turning a few notches down a few time during the game when it seem obviously unbalanced.

    atfirst when my level was low i was complaining about not enough monster in the wilderness, now they're all just mixed up everywhere. there isnt really a special place where specific type of monster stay at. i wish the game have more variety of enemy creatures.
     
  17. chupe666

    chupe666 You may enter up to 25 ch

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    azal beat me to it
     
  18. Helm

    Helm Maybe on Luna

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    roll versus redundancy
     
  19. AndICried

    AndICried Pretentious asshole

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    my biggest issues are the lack of new reading material and the scaling of enemies (sneaking past wolves out of neccessity isn't too fun). i would also have liked for a longer soundtrack. although good, the composer should have been given longer to score, and came up with more material. quantity really matters in this kind of game, and i'll most likely end up adding semi appropriate classical pieces.

    btw there's a decent mod that deals with the large console optimised menus already floating around on the net.
     
  20. terrymx

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    i very much like jeremy soule compsing. i saw it very fitting with morrowind world, and the soundtrack for oblivion is fittign too. i bet he could make it more dramatic or sadder soundig, but t wouldnt fit all the prettiness atmosphere.

    i dont have a problem with the level scaling, but i dont like the fact that people plow through the game and beat it at lvl3 or 4, which mean there was no challange. to play this game you shoudl atleast travel around and lvl up to lvl8 or 10, then start the quests, so you can have some challanges.

    my biggest grip is the destination arrows. the red arrow on the map that show where destiny is for your quest. that is so annoying, it reveal everything and ruin the exploration aspect. making the game feel very linear.
     

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