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Discussion in 'Bar' started by Morgan C, Nov 25, 2012.
I seriously want to make on of these.. no more Trilian, get hardware 'fake' bass!
Would be more impressive made out of LEGO
the thing interesting me the most would be the control-algorithm , how he approached the problem of making linear runs over 4 strings with maximum effectiveness
Haha awesome! Good choice of a testsong too. Really dig the basslines on many Muse songs and this is one of the cooler ones.
how the hell do you go about programming one of those!?
that's so awesome!
That is super impressive but it still sounds like a computer to me somehow. Maybe it's the tone.
That's truly amazing, thanks for posting.
Uladyne: I reckon its the consistency and is probably programmed using MIDI notes (which are most likely grid aligned)
It's more likely to be the consistency of the pick attack, time aligning stuff doesn't make it sound that consistent as much as limited velocity scope.
Thats what I meant by consistency, the pick attack. I believe that programming the pick attack to be randomly harder/softer will add that human feel, not only because it will sound different but the velocity will change as a side effect. SKYNET IS TAKING OVER
I think I just found my favorite bass player! One that plays perfectly without the need to remind him to practise and one who keeps to himself and doesn't try to effect the music too much. What is there not to love? MUSE!!!!!!!!!!1
I'm surprised it sounds so good with the strings being isolated, not in an actual bass guitar.
I'm a bit confused at how the thing plays because at all times I can see all 4 strings playing ?
I'd be happy to pay him to play my midi files and get DI wavs
cannot play legatos/tapping... not good enough as a bass player but impressive as a robot
My inner engineer tells me how it could be modified to allow both these playing techniques.
Also it can always be programmed to sound less "programmed"