This site is supported by the advertisements on it, please disable your AdBlocker so we can continue to provide you with the quality content you expect.

Welcome to Our Community

Wanting to join the rest of our members? Feel free to sign up today.

Gamers Thread

Discussion in 'GMD Social Forum' started by Jimmy... Dead., May 13, 2007.

  1. Chimaera

    Chimaera Member

    Joined:
    Oct 28, 2009
    Messages:
    938
    Likes Received:
    2
    Trophy Points:
    18
    Location:
    Scotland
    Reviews seem to be positive although the difficulty is still supposed to be nuts. Never played either of them myself.
     
  2. Furegious

    Furegious Grasshopper

    Joined:
    Feb 18, 2012
    Messages:
    19
    Likes Received:
    0
    Trophy Points:
    1
    Location:
    Scotland
    Recently started playing it myself. I'd describe it as "fun". It's really cool to be going about battering your enemies with demon arms, whilst being able to dual wield weapons. I miss the open world aspect of the original. The bit where the game breathes. Not really that far into the second one, but the only thing like it is going about your mansion in between missions.

    The combat is funny. The levels are straightforward. Worth checking out if you can pick it up cheap.

    Now I'm playing through Metal Gear Solid 3 HD. First time I've had the chance to play it.
     
  3. waif

    waif Member

    Joined:
    Sep 7, 2007
    Messages:
    18,908
    Likes Received:
    13
    Trophy Points:
    38
    Location:
    Montreal
    I played both of them for a bit at a friend's place. I found Demon's Souls ludicrously, unfairly, unreasonably bullshit hard. Dark Souls is significantly easier, but it's still fucking ruthlessly hard. The changes generally make it less unfair, it seems. I found it quite fun. You level up often, but it doesn't really make much difference, and it's all about skill. Pretty much any time you get hit, it's because you screwed up. I really liked the visuals, as well. Worth playing.
     
  4. Chimaera

    Chimaera Member

    Joined:
    Oct 28, 2009
    Messages:
    938
    Likes Received:
    2
    Trophy Points:
    18
    Location:
    Scotland
    Just downloaded Steam. Not sure if I'll use it that much, as I prefer my Xbox for gaming, but I really want to experience Dear Esther.
     
  5. PhlegethonVeins

    PhlegethonVeins Autopsy Obsessed

    Joined:
    May 3, 2005
    Messages:
    7,858
    Likes Received:
    116
    Trophy Points:
    63
    Location:
    WI

    I think the comparison to a slasher flick is lazy and unfounded, while at the same time you're showing ignorance of just how important those Friday the 13th films were to the horror genre.

    Deadspace was well done, and fun. Was it as creative as Amnesia in its methods of trying to scare the player? No. Has it done a shit ton to keep a fanbase for said genre alive? Hell yes it has.
     
  6. waif

    waif Member

    Joined:
    Sep 7, 2007
    Messages:
    18,908
    Likes Received:
    13
    Trophy Points:
    38
    Location:
    Montreal
    I'm saying that Dead Space relies on cheap scares and shocks rather than cultivating an atmosphere of palpable dread the way good horror does. The sad part is that all they had to do was remove a bunch of the encounters...by reducing the frequency of the action and not overexposing the monsters, they would have let the environment really work its magic.
    Horror and action are almost incompatible. When you have action, you have to be able to win. It's a challenge. Horror comes from confronting something mysterious, and therefore unbeatable. When you know where the monster is, what it can do, and why it's doing it, you no longer have a reason to fear it. You might still want to avoid it, but it no longer really scares you. It's just an obstacle.
     
  7. PhlegethonVeins

    PhlegethonVeins Autopsy Obsessed

    Joined:
    May 3, 2005
    Messages:
    7,858
    Likes Received:
    116
    Trophy Points:
    63
    Location:
    WI
    I disagree, yes they use alot of cheap scares and shocks, which I have no problem with, but they also do a great job with atmosphere.


    So, Amnesia : A Machine for Pigs is official. Who else can't wait?
     
  8. Episteme

    Episteme Member

    Joined:
    Jul 10, 2003
    Messages:
    3,723
    Likes Received:
    6
    Trophy Points:
    38
    Location:
    Perth, Western Australia
    Still haven't played, I should though. I'm currently playing kingdoms of amalur. It's not bad and the combat is satisfying. It seems a little too easy on normal though and a tad too hard on difficult. Maybe I'm just a dumbass.
     
  9. waif

    waif Member

    Joined:
    Sep 7, 2007
    Messages:
    18,908
    Likes Received:
    13
    Trophy Points:
    38
    Location:
    Montreal
    Just beat Mass Effect again. Gonna replay 2 next, in preparation for 3. I really love the writing and overall storyline, but looking at it with a critical eye the game is sketchy in many ways. The inventory and equipment management is the most egregious flaw, but the Mako/free-roaming parts are also troubling. Firstly, there's obviously the handling of the Mako, which is abysmal. Beyond that there's the bizarre and uninteresting landscapes you are forced to drive through, and the numerous 70% angles you drive up. But underneath all that...there's an extremely limited set of assets. There's the the above-ground bunker, the below-ground bunker, the cargo ship, and the mine. Every side-mission takes one of those, moves some of the objects in the level around, maybe shuts off some doors, but never actually changes the floor layout. Basically, I get the feeling that someone slapped together all these sidequests in a couple hours, wrote a few lines of dialogue for each, and threw it in to pad out the game. They're not terrible - moving the objects around in the rooms goes a long way to keeping them from feeling all that repetitive - but it feels like a half-assed addition. Honestly, I'm not entirely sure why ME has the free-roaming elements, given how marginal they are to the story and core gameplay. They would have been better off with a somewhat more linear, hub-based design like Rage. But it's not a crippling flaw by any means. Overall I would say the first Mass Effect is an amazing game. I remember the second one being a dramatic improvement, so I'm looking forward to that.
     
  10. Draehl

    Draehl Lurker

    Joined:
    May 31, 2004
    Messages:
    3,059
    Likes Received:
    543
    Trophy Points:
    113
    Location:
    Atlanta 'burbs
    GW2 beta coming soon. Can't wait!
     
  11. PhlegethonVeins

    PhlegethonVeins Autopsy Obsessed

    Joined:
    May 3, 2005
    Messages:
    7,858
    Likes Received:
    116
    Trophy Points:
    63
    Location:
    WI
    The second one is a vast improvement on all of these things. Problem is they upset a large amount of the RPG crowd who wanted certain aspects to remain true to the overall styling of classic PC RPGs instead of doing what I think was best for the game itself with its story and cinematic drive. There are still some flaws in ME2, a bit of ironing that can be done to balance the gap between inventory from the first and second game, and addressing of combat areas layouts, however overall the series shines as one of the best of the past decade.
     
  12. Chimaera

    Chimaera Member

    Joined:
    Oct 28, 2009
    Messages:
    938
    Likes Received:
    2
    Trophy Points:
    18
    Location:
    Scotland
    Seeing as I recently got Steam and love horror games, I'll probably give the first one a shot. Hasn't the new developer also been confirmed as the same team who made Dear Esther? Just played it the other day and anyone interested should really give it a go. It's very promising for the future of video games as a storytelling device.
     
  13. PhlegethonVeins

    PhlegethonVeins Autopsy Obsessed

    Joined:
    May 3, 2005
    Messages:
    7,858
    Likes Received:
    116
    Trophy Points:
    63
    Location:
    WI
    The first is among the most frightening experiences in my gaming life, so check it out for sure. Just be certain to do as it recommends and play in the dark with headphones on. As far as I know the new one was being done by the same development team, but I very well could be mistaken.

    EDIT : It appears to be a collaboration between the two developers, which peaks my interest further.
     
  14. PhlegethonVeins

    PhlegethonVeins Autopsy Obsessed

    Joined:
    May 3, 2005
    Messages:
    7,858
    Likes Received:
    116
    Trophy Points:
    63
    Location:
    WI
    Also, this...

    [ame]http://www.youtube.com/watch?v=ccg8QM773M8&ob=av3n[/ame]
     
  15. waif

    waif Member

    Joined:
    Sep 7, 2007
    Messages:
    18,908
    Likes Received:
    13
    Trophy Points:
    38
    Location:
    Montreal
    Mass Effect is a true RPG in that it allows you to make meaningful decisions. Stream-lining the character development process doesn't take that away. People are just twats.

    Started playing Syndicate. Not bad. Not great. I enjoy the slick sci-fi aesthetic, but it's not exactly Human Revolution. I figured it'd be a sci-fi version of Modern Warfare, but it feels like there's an old school shooter influence in there as well.
     
  16. Chimaera

    Chimaera Member

    Joined:
    Oct 28, 2009
    Messages:
    938
    Likes Received:
    2
    Trophy Points:
    18
    Location:
    Scotland
    So it looks like we're going to play a Native American during the Revolution in Assassin's Creed 3. Sounds pretty awesome.

    [​IMG]
     
  17. Valerie

    Valerie ¯\(ツ)/¯

    Joined:
    Aug 29, 2005
    Messages:
    6,765
    Likes Received:
    4
    Trophy Points:
    38
    I think you mean a white American Colonist, Native American generally refers to American Indians.

    edit: upon further inspection of a more detailed image, there are definitely American Indian influences to the character's clothing and equipment.

    It looks like a promising setting, there haven't been any good games set during the American Revolution, that I know of.
     
  18. waif

    waif Member

    Joined:
    Sep 7, 2007
    Messages:
    18,908
    Likes Received:
    13
    Trophy Points:
    38
    Location:
    Montreal
    It seems like a decent setting, but I feel like a large part of why they chose it is so they don't have to change the gameplay at all. Think about it. Any possible setting after the civil war would have to deal with existence of guns that can fire more than every once in a while. Then they'd have to actually change things around. That seems like a lot more work than they're willing to put in, given that the last three games in the series have been almost identical.

    Don't get me wrong, I enjoy them, but the successive iterations are about as different in terms of core gameplay as the Call of Duty games.
     
  19. rms

    rms Active Member

    Joined:
    Dec 14, 2006
    Messages:
    13,649
    Likes Received:
    1,096
    Trophy Points:
    113
    Location:
    Buffalo, New York
    There was that half life mod that was pretty fun
     
  20. Vegard Pompey

    Vegard Pompey ALLY TO GOOD, NIGHTMARE TO YOU

    Joined:
    Feb 26, 2008
    Messages:
    4,263
    Likes Received:
    2,842
    Trophy Points:
    113
    Location:
    Duwang
    As I understand it, AC3 has been in the works by a different team for years while another team made Brotherhood and Revelations. I don't know if that's true, it's just something I heard, but if it is we may be able to expect some changes.

    I'm super psyched even though Revelations was meh.
     

Share This Page