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How to edit/glue/render samples faster in Reaper?

Discussion in 'F.O.H.' started by henryjarv, Jun 7, 2016.

  1. henryjarv

    henryjarv Member

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    So, my problem is, that when I have recorded something like 500 drum samples, it takes forever to glue and render everything.

    I always glue all those individual samples, and then select for example all kick samples and render (selected items).

    BUT: Is it possible to select many samples, and glue those separately? I mean, normally if I try that, it glues everything together, and that's not what I want.

    It would be a lot faster if I could glue all samples with one click and then render. Is there a script or action or something in Reaper to do this?
     
  2. Jormyn

    Jormyn Member

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    It's easy to do with a script. Unfortunately I don't have time to write one before work. :/
     
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  3. H-evolve

    H-evolve Member

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    Don't know if that is what you need, but maybe you should have a look to what was posted in another thread. I hope that's what you wanted! :)
     
  4. henryjarv

    henryjarv Member

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    Thanks, but no, didn't mean that...Interesting thread anyway.

    I'm trying to do drum samples a little bit faster, samples of every cymbal and drum and so on...
     
  5. KHE

    KHE Member

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    ctl+shift+f , batch file converter

    cut all the drumhits (i mostly use dynamic splitt), then add each mic/drum- into the batchfile converter to auto-render+autoname the items.
     
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  6. H-evolve

    H-evolve Member

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    Well.... I tried ;)
     
  7. henryjarv

    henryjarv Member

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    THANKS! Didn't know about that before, saves a lot of time, and no need to glue every item before rendering.
     
  8. Nikolas Quemtri

    Nikolas Quemtri Mix 'em all!

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    You can also create a set of regions - one region per hit: snare_hard_01, snare_crack_02, etc. Then, I guess that you've recorded a multi-mic'ed kit, you have an ability to render these very convenient: render regions list + selected tracks, and use wildcards to name the output files properly, e.g. $region_$track.wav
    So you'll end up with something like:
    Code:
    snare_hard_01_SnareTop.wav
    snare_hard_01_SnareBottom.wav
    snare_hard_01_OHLeft.wav
    snare_hard_01_OHRight.wav
    snare_hard_01_RoomMono.wav
    ...
     
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  9. henryjarv

    henryjarv Member

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    Amazing, that makes everything even more faster and easier, thanks!
     
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  10. henryjarv

    henryjarv Member

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  11. KHE

    KHE Member

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    thanks, sounds great! very detailed sampling!
     

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