Hey guys, I have a question about drum programming that could potentially get complicated. My band is programming the drums for our second EP as opposed to hiring a session drummer. We're not the best at making them sound realistic - I'm just fiddling with velocities and trying to make it sound as humanistic as possible, in regards to hit strength (especially on blasts and rolls.) The hat (and the ride too, really), however, is/are the dead giveaway that it's programmed. I was wondering how you guys would deal with this? We used GP to program the drums, so every hit is at a stock velocity of 95. What sort of variations would you use in the velocities, especially during blast sections? Randomizing from 70/75 to 95/100? Reaper's humanizing engine doesn't work that well imo, so I'm doing all of this by hand. I know that drum programming is an extremely tricky thing and isn't an exact science, by any means, but a point in the right direction would be helpful (and would definitely help anyone else who had this question.) A reply from Joey in particular would be cool, I know he wanted to write a book on programming drums for us folk who don't actually play.