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Reaper Users and Drum Samples

Discussion in 'Backline' started by H-evolve, Aug 24, 2016.

  1. henryjarv

    henryjarv Member

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    Yes it can take some time to build that, but you only have to do it once and save as a template. After that, it's easy to change different samples there.

    But finally, you BELIEVE!!
     
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  2. TRUIE

    TRUIE Member

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    Ahahah yeah, my apologies :)
    That little thing looks like nothing but it appears that it can do a lot.
     
  3. H-evolve

    H-evolve Member

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    I have tried it yesterday, that ReaSamplomatic5000 (awesome name btw) and it is relatively easy to use, at least from the test I did (one sample only). I still have no idea how to use "Multichannel samples" and actually, I don't know what a multichannel sample is!

    I have purchased the Armageddon Kick from Seraph and it is suppose to have 4 intensity levels. There are 4 wav files in the zip I purchased, but importing them to RS5K, they look the same, and I wasn't able to really have 4 different intensities. They all sounded the same (hard kick drum hit).

    I'll need to work on this a bit more! I'll actually try the template you send this weekend!
     
  4. henryjarv

    henryjarv Member

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    I'm quite sure that those all 4 samples are at the same velocity, just different hits.
    If you need different volumes of one sample, then change "Min vol" to min.

    But those 4 samples should be used in different "Round-robin" layers, then that kick won't sound like a machine gun, because it's not playing that same sample all the time.

    I'll try to explain... :D

    1: Add 4 samplers to kick track
    2: Sample 1 goes to first sampler, 2 to second......
    3: Change "Probability": 25, 33, 50, 100 (1st sampler 25, last 100)......
    4: Click to that "Round-robin" box in every sampler
    5: And Click to "Remove played notes....." box in samplers 1, 2 and 3

    Now, when you play kick note (35 or 36 usually), it doesn't always play that same kick sample, and sounds more realistic.
     
  5. H-evolve

    H-evolve Member

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    Right! I think I understand what you mean! That's one nice way to make it sound more realistic!
     
  6. TRUIE

    TRUIE Member

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    Usually metal kicks are not that dynamic, and you get only 3-4 samples of hard hits.
    So yeah, pretty sure your 4 samples are intended to be use randomly in a round robin pool, and not for a specific velocity range each.

    I checked Reaper manual when we spoke about this sampler,
    Aren't you supposed to put this parameter on 25% for each sample, if you use 4 samples and want them to be randomly picked ?
    Because putting the probability on the last sampler/sample at 100%, it will always play that one sample only.
    Or am I missing something ?
     
  7. henryjarv

    henryjarv Member

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  8. TRUIE

    TRUIE Member

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    Was reading it again and you're right !
    Don't really understand the logic behind this, but that's the way to do it yeah :)
    Really curious to hear/try a multisampled kit set up with this !
     
  9. henryjarv

    henryjarv Member

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    I'll upload something to soundcloud maybe...Later :D (that 8ch kit I recorded)
    It's not the best sounding kit for metal music, works better in doom/rock/anything "old school". But that's what I actually wanted, something really realistic. 8 mics, kick, snare T, snare B, T1-T4, OH (Yes, one overhead)

    Not sure should I share that kit here or not.......Maybe kick and snare........Because it took 2 days to record and edit everything, almost 600 8ch samples.
     
  10. TRUIE

    TRUIE Member

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    Nice,
    Just a demo clip of dynamic playing would be great, just to hear the realism.
    And some raw multi tracks out, just a few bars, would be even better, just to hear the bleed on individual tracks and all that stuff ;)
     
  11. henryjarv

    henryjarv Member

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  12. H-evolve

    H-evolve Member

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    I played a little bit with your method this last weekend and I have tested your 4 samples round-robin probability thing with my Seraph Kick drum samples. It seem to work quite well! Now I'll try with other components!

    Thanks again for all your help henryjarv
     
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  13. henryjarv

    henryjarv Member

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    Have you tried that template yet..? There should be those round-robin layers for all drums, and cymbals too.

    Cymbals work better with at least 2 layers, even if samples are same in both. Because if you only use 1 layer and play notes with different velocities, it can sound horrible because low velocity sample stops that previous high velocity sample, and that's not how cymbals really work...

    So, with two layers, that high velocity sample can still play while you hit low velocity.

    Hope you understand :D But if don't, just try, and you see (hear) what I mean.
     
  14. H-evolve

    H-evolve Member

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    Not quite yet! I opened it and played with it a bit, but I haven't had enough free time to fully implement it into an existing song we have. But I don't think I'll have any problem making it work! :)
     
  15. nezvers

    nezvers Beast

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    BTW other free option would be Drum Gizmo. Amazing drum vst sampler. A bit fiddly to set up your own drum set but works amazing.

    Multi-channel sample means that in single hit sample it has baked more channels (stereo = 2channels = mono + mono) aka all mics in one sample. Reaper works grate with multi channeling.
     

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