Just had an e-mail from an acquaintance asking if I'd like to be part of his future Kickstarter game project. As part of the blurb he sent it said "It's a game that forces the player to take a journey" and that was when I immediately rejected it. It's the same with novels or films, you shouldn't FORCE the audience into something. that belies the reasons for creating something. You want to entice them to join in with you, make it seem that they are a part of it all and keep their interest at every point no matter where you take the narrative. If you use the would FORCE it pretty much says that you want to beat the audience over the head with your own opinions and limit their emotional connection with the story you are trying to tell. It just sounds preachy and wanky. So automatic rejection right there.